Identity
Identity development.
Identity development.
Lesson start and context.
Explanation and demonstration.
Practice, reflection and evaluation.
π π Primary Goal π FIND YOUR VOICE MY VOICE MATTERS. "Today, I will use programming to express my own ideas." π Secondary Goal π IMAGINE WHAT'S POSSIBLE I AM AN EXPLORER. "When I experiment with code, I discover new possibilities for creating." π Message for the girls π Today, I am going to use code to express my own ideas. π Learning Objective π I can use sequences of instructions and the Pen Extension to create a piece of digital art that expresses an idea or an emotion. β Success Criteria β By the end of the lesson, the girls will be able to: β Choose shapes, patterns, and colors to express an idea or an emotion. β Use motion and turn blocks to create their artwork. β Experiment with and improve their code as they work. β Explain the idea they wanted to express through their creation. π
π‘ Recall Ask the girls: β’ What shapes did we learn to create? β’ How did experimenting help us discover new ideas? β’ How can changes to our code alter what we create? Explain "Over the last two lessons, we learned to create shapes and patterns. Today, we are going to use everything we have learned to create a piece of digital art that expresses an idea or an emotion." Introduce the Identity Goal. FIND YOUR VOICE Read aloud: "My voice matters. Today, I will use coding to express my own ideas." Explain: "Computing isn't just about making things work. It can also be a way to share our ideas, our creativity, and our imagination." Share the Learning Objective and Success Criteria. π‘
π©βπ« Use the video for lesson 3. Features β Examples of abstract art. β How colors, shapes, space, and patterns can convey different emotions. β How to choose an idea or emotion before starting to code. β How to combine techniques learned in previous lessons to create an original work. β How to improve a creation through experimentation, testing, and small changes. β The importance of making your own creative decisions rather than copying an example. Key message There is no single correct answer. Each piece of work will be different because every girl has her own ideas, experiences, and imagination. π©βπ«
π§© Main activities and plenary
| Challenge | The girls... | Guiding questions |
|---|---|---|
| 1. Choose an idea or an emotion | They decide what they want to express through their artwork. It could be an emotion, a place, nature, space, a sunset, or any other idea of ββtheir own. They consider which colors, shapes, and patterns might help them communicate it. | What do you want to express? What colors or shapes might help you? |
| 2. Create your digital artwork | They use the techniques learned during the unit to create an original work using Scratch. They experiment with and modify their code as they work. | How can you make your idea clearer? What could you try now? |
| 3. Improve your creation | They review their work and make improvements, such as changing colors, adjusting the size of shapes, adding new patterns, modifying spacing, or incorporating more details. | What have you improved since you started? Does your work express the idea you wanted to communicate? |
As the girls work... Constantly reinforce these ideas: π Programmers use creativity to express their ideas. π Every change we make can improve our creation. π No two creations are alike, because no two people have the same imagination. Make a special point of recognizing originality, creativity, and the confidence to express their own ideas. Plenary Return to Identity Goals FIND YOUR VOICE Question: How did you use programming to express an idea or an emotion? IMAGINE WHAT IS POSSIBLE Question: What did you discover while creating your project? Before leaving... Ask the girls to complete these sentences out loud: β’ Today I expressed... β’ Today I discovered... β’ Today I improved... β’ Next time I want to create... Quick Assessment At the end of the class, check if the girls can: β Use code to express an idea or an emotion. β Explain why they chose specific colors, shapes, or patterns. β Improve their work by modifying their code. β Explain how their creation communicates the message they wanted to convey. Next Lesson In the next lesson, we will be learning more about a computer scientist called Linda Liukas and doing some fun activities based on her work! π Final Message for the Girls Before ending the class, close by reading this message aloud: "Today, you showed that coding can also be a way to express who you are. Every time you create something original and share your ideas with the world, your voice grows stronger. Remember that your ideas are valuable, your creativity matters, and technology needs to hear the voices of girls like you, too." π§©